As a Technical Designer, I specialize in utilizing Unreal Engine's blueprint scripting system to prototype, create, and implement various features in game development. My career encompasses a diverse range of projects, both within the industry and as personal hobbies.
Professionally, I've gained extensive experience in developing in-engine tools using editor utilities and working directly on UI implementation for AAA titles such as Mortal Kombat 1 and Exoborne. Additionally, I've created vertical slice mobile app prototypes for both Android and iOS platforms.